Monopoly project case study

Design Details
      
Game system
The main challenge in the very beginning of this project to understand how each subsystem should be implemented. So i created a design document to help me visualize the game system.
i spent a weekend using flow charts to map out all the game states i can think of. Then i added all the condition checks and input checks into the flow chart. On the right side is a flow chart for player turn. Click the button for full design document.
Main flow
Main flow
In jail state flow
PROPERTY FLOW
UI Concept
the original UI mockup i did was extremely simple and doesn't look very exciting. To be honest, I do not remember the thought process i had between the concept and the end front UI. only thing i can remember is wanting something eye-catchy and interesting.
In-game Front UI
       
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